I worked as an Environment Artist on Middle-earth: Shadow of Mordor. This was a fantastic project that I'm really proud to have worked on. I created textures, assets, worked on a lot of optimization (LODs, Shadow Geo, Geo cleanup, etc), and got to do some set dressing as well. Shadow of Mordor would go on to receive huge acclaim and many Game Of The Year awards. 3ds Max, Quixel Suite, Zbrush, and Monolith's proprietary lithtech engine were used on this project.